SimCity BuildIt (EA/Glu Mobile) is a city-building simulator where you manage three different currencies: SimCash (premium, paid), Golden Keys (event rewards, used in special shops), and Coins or Simoleons, the everyday currency you use to build, upgrade buildings and buy materials. Unlike SimCash, Coins are earned by playing consistently: collecting taxes from your residential zones, producing and selling goods in your factories, trading on the Global Trade HQ and completing deliveries and events. There is no generator, hack or external website that gives real free Coins: those pages are scams or account-theft attempts. In this guide we cover the real methods for growing your Simoleon economy, ranked by profitability, with rough figures based on the community and official EA forums, so you know what to expect depending on your city's size.
What's the fastest way to get Coins in SimCity BuildIt?
We've gathered and verified every real method for getting free Coins, ranked from most to least profitable based on the time they take and what you can actually earn from each. No tricks, no generators — just the game's own mechanics.
Collecting taxes from residential zones
This is the base, most consistent source of Simoleons. Every residential zone generates taxes based on its population and the city's happiness level (more happiness, higher rate, up to a 20% bonus at 90%+ satisfaction). Taxes accumulate over 24 hours and stop generating if you don't collect them, so it's worth logging in at least once a day to gather them. To maximize this source, level up your residential buildings, keep services covered (water, electricity, health, leisure) and avoid overcrowding, which lowers happiness and therefore tax revenue.
Factory production and sales
Factories turn raw materials into finished goods that are sold on your own market or on the Global Trade HQ. Margins vary a lot by material: metal, plastic, seeds or flour tend to give the best profit percentages (25-33%), while products like donuts fetch some of the highest sale prices per minute of production. The key is keeping production lines busy at all times (idle time is lost money) and collecting and selling in batches, for example every 8 hours, so you don't have to stay logged in constantly.
Trading on the Global Trade HQ
The Global Trade HQ connects your city to those of other players worldwide. The most profitable strategy is buying materials when their price drops below average (for example metal, wood or textiles) and reselling them when prices rise, or using them as input for your factories and selling the finished product. It requires checking prices fairly often, since they fluctuate constantly; it's not a passive source, but managed well it can outperform direct selling on your own market.
Trade Depot deliveries and cargo trucks
The Trade Depot requests specific materials or products in exchange for Coins, Golden Keys or specialization materials, depending on the delivery type. Completing these orders regularly is a simple way to monetize your factories' surplus production without having to find a buyer on the Global Trade HQ. Check the Trade Depot several times a day, since orders rotate and some pay better for the same material than others.
Events, Contest of Mayors and Mayor's Pass
The game periodically runs the Contest of Mayors, design challenges and disaster challenges that hand out Coins, Golden Keys and even SimCash as rewards for completing objectives. The Mayor's Pass, in its free version, also includes Simoleon rewards across several tiers. They're not fixed recurring income, but taking part in every active event adds a noticeable boost to your economy at no extra cost.
How much free Coins can you get per month?
| Source | Estimated amount |
|---|---|
| Residential taxes | ~650,000-750,000 Coins (city of 1M pop.) |
| Factories (production and sales) | ~600,000-900,000 Coins |
| Trade Depot (deliveries) | Variable, depending on available orders |
| Events and Contest of Mayors | Variable, depending on active event |
| Estimated total | Not fixed in a single figure; an active mid-to-large city can be around 1-1.5 million Coins a month combining taxes and factories |
The figure depends heavily on your city's population, the level of your residential buildings, how many factories you manage and how often you log in to collect and sell. A small or newly started city will generate a fraction of these amounts, while a highly developed city with active trading on the Global Trade HQ can exceed them.
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Frequently asked questions
Can you get free Coins with generators or cheat websites?
No. Any website, app or video promising unlimited free Coins, SimCash or Golden Keys is a scam: they usually ask for your EA/Google Play/Apple ID credentials or try to install malware. EA doesn't offer any route of this kind, and using mods or hacks can result in your account being suspended.
Is it worth buying SimCash with real money, or can it be avoided entirely?
SimCash is the premium currency and doesn't have as direct a farming route as Coins: it's earned in small amounts through city achievements, ad videos, the Mayor's Pass and some one-off events. You can play perfectly well without spending money, but speeding up construction or unlocking certain special buildings without SimCash takes more patience.
Why aren't I getting as much tax revenue as I expected from my residential zones?
Revenue depends on total population and the city's happiness level: if services like water, electricity or health fall short, or there's overcrowding, the tax rate drops as low as 0%. On top of that, taxes stop accumulating after 24 hours without collecting, so logging in daily to collect them is essential to avoid losing income.
